AmigaOS4: Rilasciato il game engine GemRB

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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda Kyle » mer lug 11, 2012 10:33 pm

NubeCheCorre ha scritto:mi metti qui il tuo output?, così lo confronto con il mio..


Cos'è che devo mettere fuori? :scherza:

Intendi l'output di GemRB quando carico Torment? Oppure qualcos'altro? Please spiega :ammicca:
AmigaOne X5000/20 - 4GB - RadeonHD 4670 - HD 1TB + 512GB- AmigaOS 4.1 Final Edition / MorphOS 3.16
A1200 Diamond Red - Vampire V1200 - 130 MB - CF 32GB - Gotek Drive - Coffin R59
A1200 - Blizzard 1230 IV + FPU - 34 MB - KS 3.1 - CF 4GB - ClassicWB Full
A3000 - 18 MB - KS 3.1.4 - ClassicWB 3.1.4
CDTV - 10MB - T30 - Extended roms 2.30 - KS 1.3/3.1 - built in Gotek Drive - ClassicWB 68K
A500 & A570 - 3MB - KS 1.3 - OS1.3
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda NubeCheCorre » mer lug 11, 2012 10:51 pm

quando lanci GemRB ti si dovrebbe aprire una console, dove vedi tutto quello che carica l'engine, con gli "OK" ed i "Fail"..

Ecco quello :felice:
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda Kyle » mer lug 11, 2012 11:18 pm

Ok, quello che ho fatto anche su AW, però la console mi fa vedere e scorrere solo il testo che appare in finestra (per quanto possa ingrandilra), non riesco a scorrere tutti i messaggi dall'inizio alla fine. C'è un modo per fare un excursus completo? :riflette:
AmigaOne X5000/20 - 4GB - RadeonHD 4670 - HD 1TB + 512GB- AmigaOS 4.1 Final Edition / MorphOS 3.16
A1200 Diamond Red - Vampire V1200 - 130 MB - CF 32GB - Gotek Drive - Coffin R59
A1200 - Blizzard 1230 IV + FPU - 34 MB - KS 3.1 - CF 4GB - ClassicWB Full
A3000 - 18 MB - KS 3.1.4 - ClassicWB 3.1.4
CDTV - 10MB - T30 - Extended roms 2.30 - KS 1.3/3.1 - built in Gotek Drive - ClassicWB 68K
A500 & A570 - 3MB - KS 1.3 - OS1.3
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda NubeCheCorre » mer lug 11, 2012 11:20 pm

premetto che non so se va, cmq

apri la shell e ti porti nella dir dove c'e' l'eseguibile di gemrb e scrivi:

gemrb > ram:file.txt

e vedi se ti butta tutto su di un file di testo in ram
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda Kyle » mer lug 11, 2012 11:29 pm

Nube sei un grande, ecco l'output del demo di BD2 estrapolata con il tuo sistema:

GemRB Core Version v0.6.3 Loading...
[Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK]
[Config]: Trying to open GemRB.cfg [OK]
[Core]: Starting Plugin Manager...
[PluginMgr]: Loading Plugins from PROGDIR:plugins/
[PluginMgr]: Loading: PROGDIR:plugins/2DAImporter.so... 2DA File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ACMReader.so... ACM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/AREImporter.so... ARE File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BAMImporter.so... BAM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BIFImporter.so... BIF File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BIKPlayer.so... BIK Video Player...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BMPImporter.so... BMP File Reader...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BMPWriter.so... BMP File Writer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/CHUImporter.so... CHU File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/CREImporter.so... CRE File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/DirectoryImporter.so... Directory Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/DLGImporter.so... DLG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/EFFImporter.so... EFF File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/FXOpcodes.so... Effect opcodes for core games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/GAMImporter.so... GAM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/GUIScript.so... GUI Script Engine (Python)...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/IDSImporter.so... IDS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/INIImporter.so... INI File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ITMImporter.so... ITM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/IWDOpcodes.so... Effect opcodes for the icewind branch of the games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/KEYImporter.so... KEY File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MOSImporter.so... MOS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MUSImporter.so... MUS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MVEPlayer.so... MVE Video Player...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/NullSound.so... Null Sound Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/OGGReader.so... OGG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/OpenALAudio.so... OpenAL Audio Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PLTImporter.so... PLT File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PNGImporter.so... PNG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PROImporter.so... PRO File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PSTOpcodes.so... Effect opcodes for the torment branch of the games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SDLAudio.so... SDL Audio Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SDLVideo.so... SDL Video Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SPLImporter.so... SPL File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/STOImporter.so... STO File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/TISImporter.so... TIS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/TLKImporter.so... TLK File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WAVReader.so... WAV File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WEDImporter.so... WED File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WMPImporter.so... WMP File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ZLibManager.so... ZLib Compression Manager...[OK]
[Core]: Plugin Loading Complete...[OK]
[Core]: GemRB Core Initialization...
[OK]
[Core]: Initializing Video Driver...[OK]
[Core]: Initializing Search Path...[OK]
[Core]: Initializing KEY Importer...[KEYImporter]: Opening Fun:Giochi/gemrb/Games/BG2Demo/chitin.key...[OK]
[KEYImporter]: Checking file type...[OK]
[KEYImporter]: Reading Resources...
[KEYImporter]: BIF Files Count: 111 (Starting at 24 Bytes)
[KEYImporter]: RES Count: 31024 (Starting at 3325 Bytes)
[KEYImporter]: Cannot find data/CREAnim.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA020A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA070A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1900.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA030A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA0300.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA0600.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA0400.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA040A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA0500.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA050A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA0700.bif...[ERROR]
[KEYImporter]: Cannot find data/progtest.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA0800.bif...[ERROR]
[KEYImporter]: Cannot find data/ProgTes2.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA090A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA080B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA080A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA0900.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1000.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA100A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA070B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA110A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA020B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA040B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA120A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1200.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1100.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA130A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1300.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1400.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA140A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA190A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA040D.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA130B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA150A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA140B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1500.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2000.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1600.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA200A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA200B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA150B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA150C.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000C.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000D.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA160B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA210A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1700.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2100.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2200.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2400.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA1800.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2500.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA240A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000E.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2300.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA220A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2600.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA160A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA260A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2700.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000F.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2800.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA280A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA2900.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA290A.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA290B.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000I.bif...[ERROR]
[KEYImporter]: Cannot find data/CDCreAni.bif...[ERROR]
[KEYImporter]: Cannot find movies/MovEnd.bif...[ERROR]
[KEYImporter]: Cannot find movies/MovIntro.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000G.bif...[ERROR]
[KEYImporter]: Cannot find data/AREA000H.bif...[ERROR]
[KEYImporter]: Resources Loaded...[OK]
[OK]
[Core]: Reading Game Options...
[ResourceManager]: Searching for gemrb.ini...[GemRB Override]
[Core]: Loading game type-specific GemRB setup...
PROGDIR:override/iwd/gemrb.ini[OK]
[Core]: Creating Projectile Server...
[ResourceManager]: Searching for gemprjtl.ids...[ERROR]
[ResourceManager]: Searching for projectl.ids...[chitin.key]
[Core]: Checking for Dialogue Manager...[OK]
[ResourceManager]: Searching for gender.2da...[GemRB Override]
[Core]: Loading Dialog.tlk file...[OK]
[Core]: Loading Palettes...
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPAL256... MPAL256.bmp...[GemRB Override]
[Core]: Palettes Loaded
[Core]: Initializing stock sounds...
[ResourceManager]: Searching for defsound.2da...[GemRB Override]
[OK]
[Core]: Broadcasting Event Manager...[OK]
[Core]: Initializing Window Manager...[OK]
[Core]: Initializing GUI Script Engine...[OK]
[ResourceManager]: Searching for cursors.bam...[chitin.key]
[Core]: Loading Cursors...[OK]
[ResourceManager]: Searching for fogowar.bam...[chitin.key]
[Core]: Loading Fog-Of-War bitmaps...[OK]
[Core]: Loading Ground circle bitmaps...[OK]
[Core]: Loading Fonts...
[ResourceManager]: Searching for fonts.2da...[GemRB Override]
[ResourceManager]: Searching for NORMAL.bam...[chitin.key]
[ResourceManager]: Searching for INFOFONT.bam...[ERROR]
[ResourceManager]: Searching for NUMBER.bam...[chitin.key]
[ResourceManager]: Searching for INITIALS.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER2.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER3.bam...[chitin.key]
[ResourceManager]: Searching for NUMFONT.bam...[ERROR]
[ResourceManager]: Searching for REALMS.bam...[chitin.key]
[ResourceManager]: Searching for REALMS2.bam...[ERROR]
[ResourceManager]: Searching for STONEBIG.bam...[chitin.key]
[ResourceManager]: Searching for STONESM2.bam...[ERROR]
[ResourceManager]: Searching for STONESM3.bam...[ERROR]
[ResourceManager]: Searching for STONESML.bam...[chitin.key]
[ResourceManager]: Searching for TOOLFONT.bam...[chitin.key]
[ResourceManager]: Searching for STATES.bam...[chitin.key]
[ResourceManager]: Searching for STATES2.bam...[chitin.key]
[Core]: MovieFont not loaded: realms2 [WARNING]
[Core]: Fonts Loaded...[OK]
[ResourceManager]: Searching for tooltip.bam...[chitin.key]
[Core]: Initializing Tooltips...[OK]
[Core]: Setting up the Console...[ResourceManager]: Searching for carot.bam...[chitin.key]
[OK]
[Core]: Starting up the Sound Driver...[OpenAL]: Allocated 30 streams.[OK]
[Core]: Allocating SaveGameIterator...[OK]
[Core]: Initializing Token Dictionary...[OK]
[Core]: Initializing Music Manager...[OK]
[Core]: Loading music list...
[ResourceManager]: Searching for music.2da...[ERROR]
[NOT FOUND]
[Core]: Bringing up the Global Timer...[OK]
[ResourceManager]: Searching for efftext.2da...[GemRB Override]
[ResourceManager]: Searching for effects.ids...[GemRB Override]
[EffectQueue]: Couldn't assign effect: hold2
[Core]: Initializing effects...[OK]
[ResourceManager]: Searching for itemtype.2da...[GemRB Override]
[ResourceManager]: Searching for slottype.2da...[GemRB Override]
[Core]: Initializing Inventory Management...[OK]
[ResourceManager]: Searching for strings.2da...[GemRB Override]
[Core]: Initializing string constants...[OK]
[ResourceManager]: Searching for randitem.2da...[GemRB Override]
[ResourceManager]: Searching for rndtres.2da...[ERROR]
[Core]: Initializing random treasure...[OK]
[ResourceManager]: Searching for strmod.2da...[chitin.key]
[ResourceManager]: Searching for strmodex.2da...[chitin.key]
[ResourceManager]: Searching for intmod.2da...[chitin.key]
[ResourceManager]: Searching for hpconbon.2da...[chitin.key]
[ResourceManager]: Searching for lorebon.2da...[chitin.key]
[ResourceManager]: Searching for dexmod.2da...[chitin.key]
[ResourceManager]: Searching for chrmodst.2da...[chitin.key]
[Core]: Initializing ability tables...[OK]
[ResourceManager]: Searching for reputati.2da...[chitin.key]
[Core]: Reading reputation mod table...[OK]
[ResourceManager]: Searching for WMAPLAY.2da...[NOT FOUND]
[ResourceManager]: Searching for gametime.2da...[GemRB Override]
[Core]: Reading game time table...[OK]
[ResourceManager]: Searching for itemexcl.2da...[chitin.key]
[ResourceManager]: Searching for itemdial.2da...[chitin.key]
[ResourceManager]: Searching for tooltip.2da...[chitin.key]
[Core]: Reading item tables...[OK]
[ResourceManager]: Searching for dmgtypes.2da...[shared GemRB Override]
[ResourceManager]: Searching for stats.ids...[shared GemRB Override]
[Core]: Reading damage type table...[OK]
[ResourceManager]: Searching for modal.2da...[shared GemRB Override]
[Core]: Reading modal states table...[OK]
[Core]: Reading game script tables...[ResourceManager]: Searching for skillsta.2da...[ERROR]
[ResourceManager]: Searching for happy.2da...[chitin.key]
[ResourceManager]: Searching for rmodrep.2da...[chitin.key]
[ResourceManager]: Searching for rmodchr.2da...[chitin.key]
[ResourceManager]: Searching for trigger.ids...[chitin.key]
[ResourceManager]: Searching for action.ids...[chitin.key]
[ResourceManager]: Searching for object.ids...[chitin.key]
[ResourceManager]: Searching for gemact.ids...[shared GemRB Override]
[ResourceManager]: Searching for script.2da...[GemRB Override]
[GameScript]: Couldn't assign function to trigger: 151 summoned
[GameScript]: Couldn't assign function to trigger: 85 reset
[GameScript]: Couldn't assign function to trigger: 84 detected
[GameScript]: Couldn't assign function to trigger: 75 killed
[GameScript]: Couldn't assign function to trigger: 7 said
[GameScript]: bashdoor(o:object) overrides existing action 148 bashdoor
[GameScript]: Couldn't assign function to action: 319 forcespellpointrange
[GameScript]: Couldn't assign function to action: 318 forcespellrange
[GameScript]: Couldn't assign function to action: 305 deathmatchpositionlocal
[GameScript]: Couldn't assign function to action: 304 deathmatchpositionarea
[GameScript]: Couldn't assign function to action: 303 deathmatchpositionglobal
[GameScript]: Couldn't assign function to action: 217 removefamiliar
[GameScript]: Couldn't assign function to action: 216 addfamiliar
[GameScript]: Couldn't assign function to action: 183 multiplayersync
[GameScript]: Couldn't assign function to action: 94 groupattack
[GameScript]: Couldn't assign function to action: 81 nidspecial12
[GameScript]: Couldn't assign function to action: 80 nidspecial11
[GameScript]: Couldn't assign function to action: 79 nidspecial10
[GameScript]: Couldn't assign function to action: 37 followpath
[GameScript]: Couldn't assign function to action: 20 layhands
[ResourceManager]: Searching for instant.ids...[chitin.key]
[GameScript]: instant action 217 (removefamiliar()) doesn't exist, ignoring
[GameScript]: instant action 216 (addfamiliar()) doesn't exist, ignoring
[GameScript]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring
[OK]
[Core]: Core Initialization Complete!
[SDLVideo]: Creating display
[SDLVideo]: SDL_SetVideoMode...[OK]
[SDLVideo]: Checking for HardWare Acceleration...[OK]
[SDLVideo]: Creating Main Surface...[OK]
[SDLVideo]: Creating Back Buffer...[OK]
[SDLVideo]: Creating Extra Buffer...[OK]
[SDLVideo]: CreateDisplay...[OK]
[GUIScript]: Loading Script Start...
[ResourceManager]: Searching for classes.2da...[GemRB Override]
[ResourceManager]: Searching for kitlist.2da...[GemRB Override]
[ResourceManager]: Searching for clskills.2da...[GemRB Override]
[ResourceManager]: Searching for races.2da...[GemRB Override]
[ResourceManager]: Searching for xplevel.2da...[chitin.key]
[ResourceManager]: Searching for pdolls.2da...[GemRB Override]
[ResourceManager]: Searching for strmod.2da...[chitin.key]
[ResourceManager]: Searching for strmodex.2da...[chitin.key]
[OK]
[ResourceManager]: Searching for BISLOGO... Tried BISLOGO.mve BISLOGO.mve [ERROR]
[ResourceManager]: Searching for expmap.wmp...[NOT FOUND]
[ResourceManager]: Searching for TSRLOGO... Tried TSRLOGO.mve TSRLOGO.mve [ERROR]
[ResourceManager]: Searching for INTRO... Tried INTRO.mve INTRO.mve [ERROR]
[ResourceManager]: Searching for expmap.wmp...[NOT FOUND]
[ResourceManager]: Searching for GUICONN.chu...[chitin.key]
[ResourceManager]: Searching for startm... startm.mos...[chitin.key]
[CHUImporter]: Cannot Load BackGround, skipping
[ResourceManager]: Searching for gmpconnc.bam...[chitin.key]
[GUIScript]: Runtime Error:

Ora ti faccio quella di Torment
AmigaOne X5000/20 - 4GB - RadeonHD 4670 - HD 1TB + 512GB- AmigaOS 4.1 Final Edition / MorphOS 3.16
A1200 Diamond Red - Vampire V1200 - 130 MB - CF 32GB - Gotek Drive - Coffin R59
A1200 - Blizzard 1230 IV + FPU - 34 MB - KS 3.1 - CF 4GB - ClassicWB Full
A3000 - 18 MB - KS 3.1.4 - ClassicWB 3.1.4
CDTV - 10MB - T30 - Extended roms 2.30 - KS 1.3/3.1 - built in Gotek Drive - ClassicWB 68K
A500 & A570 - 3MB - KS 1.3 - OS1.3
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda NubeCheCorre » mer lug 11, 2012 11:35 pm

però é strano.. sembrerebbe tutto ok..
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda Kyle » mer lug 11, 2012 11:38 pm

Ecco quello di Torment:

GemRB Core Version v0.6.3 Loading...
[Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK]
[Config]: Trying to open GemRB.cfg [OK]
[Core]: Starting Plugin Manager...
[PluginMgr]: Loading Plugins from PROGDIR:plugins/
[PluginMgr]: Loading: PROGDIR:plugins/2DAImporter.so... 2DA File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ACMReader.so... ACM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/AREImporter.so... ARE File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BAMImporter.so... BAM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BIFImporter.so... BIF File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BIKPlayer.so... BIK Video Player...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BMPImporter.so... BMP File Reader...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BMPWriter.so... BMP File Writer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/CHUImporter.so... CHU File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/CREImporter.so... CRE File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/DirectoryImporter.so... Directory Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/DLGImporter.so... DLG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/EFFImporter.so... EFF File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/FXOpcodes.so... Effect opcodes for core games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/GAMImporter.so... GAM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/GUIScript.so... GUI Script Engine (Python)...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/IDSImporter.so... IDS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/INIImporter.so... INI File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ITMImporter.so... ITM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/IWDOpcodes.so... Effect opcodes for the icewind branch of the games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/KEYImporter.so... KEY File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MOSImporter.so... MOS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MUSImporter.so... MUS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MVEPlayer.so... MVE Video Player...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/NullSound.so... Null Sound Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/OGGReader.so... OGG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/OpenALAudio.so... OpenAL Audio Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PLTImporter.so... PLT File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PNGImporter.so... PNG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PROImporter.so... PRO File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PSTOpcodes.so... Effect opcodes for the torment branch of the games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SDLAudio.so... SDL Audio Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SDLVideo.so... SDL Video Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SPLImporter.so... SPL File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/STOImporter.so... STO File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/TISImporter.so... TIS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/TLKImporter.so... TLK File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WAVReader.so... WAV File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WEDImporter.so... WED File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WMPImporter.so... WMP File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ZLibManager.so... ZLib Compression Manager...[OK]
[Core]: Plugin Loading Complete...[OK]
[Core]: GemRB Core Initialization...
[OK]
[Core]: Initializing Video Driver...[OK]
[Core]: Initializing Search Path...[OK]
[Core]: Initializing KEY Importer...[KEYImporter]: Opening Fun:Giochi/gemrb/Games/Torment/chitin.key...[OK]
[KEYImporter]: Checking file type...[OK]
[KEYImporter]: Reading Resources...
[KEYImporter]: BIF Files Count: 372 (Starting at 24 Bytes)
[KEYImporter]: RES Count: 12135 (Starting at 8759 Bytes)
[KEYImporter]: Cannot find AR0500.bif...[ERROR]
[KEYImporter]: Cannot find AR0501.bif...[ERROR]
[KEYImporter]: Cannot find AR0503.bif...[ERROR]
[KEYImporter]: Cannot find AR0504.bif...[ERROR]
[KEYImporter]: Cannot find AR0505.bif...[ERROR]
[KEYImporter]: Cannot find AR0506.bif...[ERROR]
[KEYImporter]: Cannot find AR0507.bif...[ERROR]
[KEYImporter]: Cannot find AR0508.bif...[ERROR]
[KEYImporter]: Cannot find AR0509.bif...[ERROR]
[KEYImporter]: Cannot find AR0510.bif...[ERROR]
[KEYImporter]: Cannot find AR0600.bif...[ERROR]
[KEYImporter]: Cannot find AR0601.bif...[ERROR]
[KEYImporter]: Cannot find AR0602.bif...[ERROR]
[KEYImporter]: Cannot find AR0603.bif...[ERROR]
[KEYImporter]: Cannot find AR0604.bif...[ERROR]
[KEYImporter]: Cannot find AR0605.bif...[ERROR]
[KEYImporter]: Cannot find AR0606.bif...[ERROR]
[KEYImporter]: Cannot find AR0607.bif...[ERROR]
[KEYImporter]: Cannot find AR0608.bif...[ERROR]
[KEYImporter]: Cannot find AR0609.bif...[ERROR]
[KEYImporter]: Cannot find AR0610.bif...[ERROR]
[KEYImporter]: Cannot find AR0611.bif...[ERROR]
[KEYImporter]: Cannot find AR0612.bif...[ERROR]
[KEYImporter]: Cannot find AR0700.bif...[ERROR]
[KEYImporter]: Cannot find AR0701.bif...[ERROR]
[KEYImporter]: Cannot find AR0702.bif...[ERROR]
[KEYImporter]: Cannot find AR0703.bif...[ERROR]
[KEYImporter]: Cannot find AR0704.bif...[ERROR]
[KEYImporter]: Cannot find AR0705.bif...[ERROR]
[KEYImporter]: Cannot find AR0706.bif...[ERROR]
[KEYImporter]: Cannot find AR0707.bif...[ERROR]
[KEYImporter]: Cannot find AR0708.bif...[ERROR]
[KEYImporter]: Cannot find AR0800.bif...[ERROR]
[KEYImporter]: Cannot find AR0900.bif...[ERROR]
[KEYImporter]: Cannot find AR0901.bif...[ERROR]
[KEYImporter]: Cannot find AR0902.bif...[ERROR]
[KEYImporter]: Cannot find AR0904.bif...[ERROR]
[KEYImporter]: Cannot find AR1000.bif...[ERROR]
[KEYImporter]: Cannot find AR1001.bif...[ERROR]
[KEYImporter]: Cannot find AR1100.bif...[ERROR]
[KEYImporter]: Cannot find AR1200.bif...[ERROR]
[KEYImporter]: Cannot find AR1201.bif...[ERROR]
[KEYImporter]: Cannot find AR1202.bif...[ERROR]
[KEYImporter]: Cannot find AR1203.bif...[ERROR]
[KEYImporter]: Cannot find AR1204.bif...[ERROR]
[KEYImporter]: Cannot find AR1500.bif...[ERROR]
[KEYImporter]: Cannot find AR1501.bif...[ERROR]
[KEYImporter]: Cannot find AR1600.bif...[ERROR]
[KEYImporter]: Cannot find AR1601.bif...[ERROR]
[KEYImporter]: Cannot find AR1700.bif...[ERROR]
[KEYImporter]: Cannot find AR1800.bif...[ERROR]
[KEYImporter]: Cannot find AR1101.bif...[ERROR]
[KEYImporter]: Cannot find CA_cor.bif...[ERROR]
[KEYImporter]: Cannot find CA_cgd.bif...[ERROR]
[KEYImporter]: Cannot find CA_cam.bif...[ERROR]
[KEYImporter]: Cannot find CA_gri.bif...[ERROR]
[KEYImporter]: Cannot find CA_grk.bif...[ERROR]
[KEYImporter]: Cannot find CA_thk.bif...[ERROR]
[KEYImporter]: Cannot find CA_tgt.bif...[ERROR]
[KEYImporter]: Cannot find CA_wrm.bif...[ERROR]
[KEYImporter]: Cannot find CA_fhj.bif...[ERROR]
[KEYImporter]: Cannot find CA_gst.bif...[ERROR]
[KEYImporter]: Cannot find CA_aca.bif...[ERROR]
[KEYImporter]: Cannot find CA_gdg.bif...[ERROR]
[KEYImporter]: Cannot find CA_jbr.bif...[ERROR]
[KEYImporter]: Cannot find CA_lth.bif...[ERROR]
[KEYImporter]: Cannot find CA_npr.bif...[ERROR]
[KEYImporter]: Cannot find CA_puz.bif...[ERROR]
[KEYImporter]: Cannot find CA_sm2.bif...[ERROR]
[KEYImporter]: Cannot find CA_sm3.bif...[ERROR]
[KEYImporter]: Cannot find CA_spt.bif...[ERROR]
[KEYImporter]: Cannot find CA_trz.bif...[ERROR]
[KEYImporter]: Cannot find CA_trs.bif...[ERROR]
[KEYImporter]: Cannot find CA_wur.bif...[ERROR]
[KEYImporter]: Cannot find AR0502.bif...[ERROR]
[KEYImporter]: Cannot find AR0511.bif...[ERROR]
[KEYImporter]: Cannot find AR0512.bif...[ERROR]
[KEYImporter]: Cannot find AR0513.bif...[ERROR]
[KEYImporter]: Cannot find AR2000.bif...[ERROR]
[KEYImporter]: Cannot find CA_har.bif...[ERROR]
[KEYImporter]: Cannot find CA_aaf.bif...[ERROR]
[KEYImporter]: Cannot find AR0613.bif...[ERROR]
[KEYImporter]: Cannot find CA_gab.bif...[ERROR]
[KEYImporter]: Cannot find CA_rab.bif...[ERROR]
[KEYImporter]: Cannot find AR3011.bif...[ERROR]
[KEYImporter]: Cannot find AR3013.bif...[ERROR]
[KEYImporter]: Cannot find AR3001.bif...[ERROR]
[KEYImporter]: Cannot find AR3014.bif...[ERROR]
[KEYImporter]: Cannot find AR3015.bif...[ERROR]
[KEYImporter]: Cannot find AR3016.bif...[ERROR]
[KEYImporter]: Cannot find AR3017.bif...[ERROR]
[KEYImporter]: Cannot find CA_uhd.bif...[ERROR]
[KEYImporter]: Cannot find movies4.bif...[ERROR]
[KEYImporter]: Resources Loaded...[OK]
[OK]
[Core]: Reading Game Options...
[ResourceManager]: Searching for gemrb.ini...[GemRB Override]
[Core]: Loading game type-specific GemRB setup...
PROGDIR:override/iwd/gemrb.ini[OK]
[Core]: Creating Projectile Server...
[ResourceManager]: Searching for gemprjtl.ids...[ERROR]
[ResourceManager]: Searching for projectl.ids...[ERROR]
[Core]: Checking for Dialogue Manager...[OK]
[ResourceManager]: Searching for gender.2da...[GemRB Override]
[Core]: Loading Dialog.tlk file...[OK]
[Core]: Loading Palettes...
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPAL256... MPAL256.bmp...[GemRB Override]
[Core]: Palettes Loaded
[Core]: Initializing stock sounds...
[ResourceManager]: Searching for defsound.2da...[GemRB Override]
[OK]
[Core]: Broadcasting Event Manager...[OK]
[Core]: Initializing Window Manager...[OK]
[Core]: Initializing GUI Script Engine...[OK]
[ResourceManager]: Searching for cursors.bam...[chitin.key]
[Core]: Loading Cursors...[OK]
[ResourceManager]: Searching for fogowar.bam...[chitin.key]
[Core]: Loading Fog-Of-War bitmaps...[OK]
[Core]: Loading Ground circle bitmaps...[OK]
[Core]: Loading Fonts...
[ResourceManager]: Searching for fonts.2da...[GemRB Override]
[ResourceManager]: Searching for NORMAL.bam...[ERROR]
[ResourceManager]: Searching for INFOFONT.bam...[ERROR]
[ResourceManager]: Searching for NUMBER.bam...[chitin.key]
[ResourceManager]: Searching for INITIALS.bam...[ERROR]
[ResourceManager]: Searching for NUMBER2.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER3.bam...[chitin.key]
[ResourceManager]: Searching for NUMFONT.bam...[ERROR]
[ResourceManager]: Searching for REALMS.bam...[ERROR]
[ResourceManager]: Searching for REALMS2.bam...[ERROR]
[ResourceManager]: Searching for STONEBIG.bam...[ERROR]
[ResourceManager]: Searching for STONESM2.bam...[ERROR]
[ResourceManager]: Searching for STONESM3.bam...[ERROR]
[ResourceManager]: Searching for STONESML.bam...[ERROR]
[ResourceManager]: Searching for TOOLFONT.bam...[ERROR]
[ResourceManager]: Searching for STATES.bam...[ERROR]
[ResourceManager]: Searching for STATES2.bam...[ERROR]
[Core]: ButtonFont not loaded: stonesml [WARNING]
[Core]: MovieFont not loaded: realms2 [WARNING]
[Core]: TooltipFont not loaded: toolfont [WARNING]
[Core]: Fonts Loaded...[OK]
[ResourceManager]: Searching for tooltip.bam...[ERROR]
[Core]: Initializing Tooltips...[ERROR]
Press enter to continue...

Dici che ti sembra tutto ok? E tutti quei messaggi di ERROR nei Keyimporter e altro? :riflette:
AmigaOne X5000/20 - 4GB - RadeonHD 4670 - HD 1TB + 512GB- AmigaOS 4.1 Final Edition / MorphOS 3.16
A1200 Diamond Red - Vampire V1200 - 130 MB - CF 32GB - Gotek Drive - Coffin R59
A1200 - Blizzard 1230 IV + FPU - 34 MB - KS 3.1 - CF 4GB - ClassicWB Full
A3000 - 18 MB - KS 3.1.4 - ClassicWB 3.1.4
CDTV - 10MB - T30 - Extended roms 2.30 - KS 1.3/3.1 - built in Gotek Drive - ClassicWB 68K
A500 & A570 - 3MB - KS 1.3 - OS1.3
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Kyle

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Messaggi: 8787
Iscritto il: dom dic 24, 2006 11:15 am
Località: Livorno

Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda NubeCheCorre » mer lug 11, 2012 11:45 pm

questo é il mio di BG1:

GemRB Core Version v0.6.3 Loading...
[Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK]
[Config]: Trying to open GemRB.cfg [OK]
[Core]: Starting Plugin Manager...
[PluginMgr]: Loading Plugins from PROGDIR:plugins/
[PluginMgr]: Loading: PROGDIR:plugins/SPLImporter.so... SPL File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/STOImporter.so... STO File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/TISImporter.so... TIS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/TLKImporter.so... TLK File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WAVReader.so... WAV File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WEDImporter.so... WED File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WMPImporter.so... WMP File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ZLibManager.so... ZLib Compression Manager...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MUSImporter.so... MUS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MVEPlayer.so... MVE Video Player...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/NullSound.so... Null Sound Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/OGGReader.so... OGG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/OpenALAudio.so... OpenAL Audio Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PLTImporter.so... PLT File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PNGImporter.so... PNG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PROImporter.so... PRO File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PSTOpcodes.so... Effect opcodes for the torment branch of the games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SDLAudio.so... SDL Audio Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SDLVideo.so... SDL Video Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/DLGImporter.so... DLG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/EFFImporter.so... EFF File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/FXOpcodes.so... Effect opcodes for core games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/GAMImporter.so... GAM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/GUIScript.so... GUI Script Engine (Python)...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/IDSImporter.so... IDS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/INIImporter.so... INI File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ITMImporter.so... ITM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/IWDOpcodes.so... Effect opcodes for the icewind branch of the games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/KEYImporter.so... KEY File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MOSImporter.so... MOS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/2DAImporter.so... 2DA File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ACMReader.so... ACM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/AREImporter.so... ARE File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BAMImporter.so... BAM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BIFImporter.so... BIF File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BIKPlayer.so... BIK Video Player...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BMPImporter.so... BMP File Reader...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BMPWriter.so... BMP File Writer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/CHUImporter.so... CHU File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/CREImporter.so... CRE File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/DirectoryImporter.so... Directory Importer...[OK]
[Core]: Plugin Loading Complete...[OK]
[Core]: GemRB Core Initialization...
[OK]
[Core]: Initializing Video Driver...[OK]
[Core]: Initializing Search Path...[OK]
[Core]: Initializing KEY Importer...[KEYImporter]: Opening DH1:Giochi/gemrb/BG/chitin.key...[OK]
[KEYImporter]: Checking file type...[OK]
[KEYImporter]: Reading Resources...
[KEYImporter]: BIF Files Count: 141 (Starting at 24 Bytes)
[KEYImporter]: RES Count: 15237 (Starting at 4241 Bytes)
[KEYImporter]: Cannot find Movies/MovieCD5.bif...[ERROR]
[KEYImporter]: Resources Loaded...[OK]
[OK]
[Core]: Reading Game Options...
[ResourceManager]: Searching for gemrb.ini...[GemRB Override]
[Core]: Loading game type-specific GemRB setup...
PROGDIR:override/bg1/gemrb.ini[OK]
[Core]: Creating Projectile Server...
[ResourceManager]: Searching for gemprjtl.ids...[GemRB Override]
[ResourceManager]: Searching for projectl.ids...[ERROR]
[Core]: Checking for Dialogue Manager...[OK]
[ResourceManager]: Searching for gender.2da...[ERROR]
[Core]: Loading Dialog.tlk file...[OK]
[Core]: Loading Palettes...
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPAL256... MPAL256.bmp...[GemRB Override]
[Core]: Palettes Loaded
[Core]: Initializing stock sounds...
[ResourceManager]: Searching for defsound.2da...[GemRB Override]
[OK]
[Core]: Broadcasting Event Manager...[OK]
[Core]: Initializing Window Manager...[OK]
[Core]: Initializing GUI Script Engine...[OK]
[ResourceManager]: Searching for cursors.bam...[chitin.key]
[Core]: Loading Cursors...[OK]
[ResourceManager]: Searching for fogowar.bam...[chitin.key]
[Core]: Loading Fog-Of-War bitmaps...[OK]
[Core]: Loading Ground circle bitmaps...[OK]
[Core]: Loading Fonts...
[ResourceManager]: Searching for fonts.2da...[GemRB Override]
[ResourceManager]: Searching for NORMAL.bam...[chitin.key]
[ResourceManager]: Searching for TOOLFONT.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER.bam...[chitin.key]
[ResourceManager]: Searching for INITIALS.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER2.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER3.bam...[chitin.key]
[ResourceManager]: Searching for REALMS.bam...[chitin.key]
[ResourceManager]: Searching for STONEBIG.bam...[chitin.key]
[ResourceManager]: Searching for STONESML.bam...[chitin.key]
[ResourceManager]: Searching for STATES.bam...[chitin.key]
[ResourceManager]: Searching for STATES2.bam...[chitin.key]
[Core]: Fonts Loaded...[OK]
[ResourceManager]: Searching for tooltip.bam...[chitin.key]
[Core]: Initializing Tooltips...[OK]
[Core]: Setting up the Console...[ResourceManager]: Searching for carot.bam...[chitin.key]
[OK]
[Core]: Starting up the Sound Driver...[OpenAL]: Allocated 30 streams.[OK]
[Core]: Allocating SaveGameIterator...[OK]
[Core]: Initializing Token Dictionary...[OK]
[Core]: Initializing Music Manager...[OK]
[Core]: Loading music list...
[ResourceManager]: Searching for music.2da...[GemRB Override]
[OK]
[Core]: Bringing up the Global Timer...[OK]
[ResourceManager]: Searching for efftext.2da...[chitin.key]
[ResourceManager]: Searching for effects.ids...[GemRB Override]
[Core]: Initializing effects...[OK]
[ResourceManager]: Searching for itemtype.2da...[GemRB Override]
[ResourceManager]: Searching for slottype.2da...[GemRB Override]
[Core]: Initializing Inventory Management...[OK]
[ResourceManager]: Searching for strings.2da...[GemRB Override]
[Core]: Initializing string constants...[OK]
[ResourceManager]: Searching for randitem.2da...[GemRB Override]
[ResourceManager]: Searching for rndtreas.2da...[chitin.key]
[ResourceManager]: Searching for rndscrol.2da...[chitin.key]
[ResourceManager]: Searching for rndmagic.2da...[chitin.key]
[ResourceManager]: Searching for rndequip.2da...[ERROR]
[Core]: Initializing random treasure...[OK]
[ResourceManager]: Searching for strmod.2da...[chitin.key]
[ResourceManager]: Searching for strmodex.2da...[chitin.key]
[ResourceManager]: Searching for intmod.2da...[chitin.key]
[ResourceManager]: Searching for hpconbon.2da...[chitin.key]
[ResourceManager]: Searching for lorebon.2da...[chitin.key]
[ResourceManager]: Searching for dexmod.2da...[chitin.key]
[ResourceManager]: Searching for chrmodst.2da...[chitin.key]
[Core]: Initializing ability tables...[OK]
[ResourceManager]: Searching for reputati.2da...[chitin.key]
[Core]: Reading reputation mod table...[OK]
[ResourceManager]: Searching for WMAPLAY.2da...[NOT FOUND]
[ResourceManager]: Searching for gametime.2da...[GemRB Override]
[Core]: Reading game time table...[OK]
[ResourceManager]: Searching for itemexcl.2da...[chitin.key]
[ResourceManager]: Searching for itemdial.2da...[ERROR]
[ResourceManager]: Searching for tooltip.2da...[chitin.key]
[Core]: Reading item tables...[OK]
[ResourceManager]: Searching for dmgtypes.2da...[shared GemRB Override]
[ResourceManager]: Searching for stats.ids...[shared GemRB Override]
[Core]: Reading damage type table...[OK]
[ResourceManager]: Searching for modal.2da...[shared GemRB Override]
[Core]: Reading modal states table...[OK]
[Core]: Reading game script tables...[ResourceManager]: Searching for skillsta.2da...[ERROR]
[ResourceManager]: Searching for happy.2da...[chitin.key]
[ResourceManager]: Searching for rmodrep.2da...[chitin.key]
[ResourceManager]: Searching for rmodchr.2da...[chitin.key]
[ResourceManager]: Searching for trigger.ids...[chitin.key]
[ResourceManager]: Searching for action.ids...[chitin.key]
[ResourceManager]: Searching for object.ids...[chitin.key]
[ResourceManager]: Searching for gemact.ids...[shared GemRB Override]
[ResourceManager]: Searching for script.2da...[GemRB Override]
[GameScript]: Couldn't assign function to trigger: 85 reset
[GameScript]: Couldn't assign function to trigger: 84 detected
[GameScript]: Couldn't assign function to trigger: 75 killed
[GameScript]: Couldn't assign function to trigger: 7 said
[GameScript]: bashdoor(o:object) overrides existing action 148 bashdoor
[GameScript]: Couldn't assign function to action: 183 multiplayersync
[GameScript]: Couldn't assign function to action: 94 groupattack
[GameScript]: Couldn't assign function to action: 81 nidspecial12
[GameScript]: Couldn't assign function to action: 80 nidspecial11
[GameScript]: Couldn't assign function to action: 79 nidspecial10
[GameScript]: Couldn't assign function to action: 37 followpath
[GameScript]: Couldn't assign function to action: 20 layhands
[ResourceManager]: Searching for instant.ids...[chitin.key]
[GameScript]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring
[OK]
[Core]: Core Initialization Complete!
[SDLVideo]: Creating display
[SDLVideo]: SDL_SetVideoMode...[OK]
[SDLVideo]: Checking for HardWare Acceleration...[OK]
[SDLVideo]: Creating Main Surface...[OK]
[SDLVideo]: Creating Back Buffer...[OK]
[SDLVideo]: Creating Extra Buffer...[OK]
[SDLVideo]: CreateDisplay...[OK]
[GUIScript]: Loading Script Start...[OK]
[ResourceManager]: Searching for BG4LOGO... BG4LOGO.mve...[chitin.key]
[ResourceManager]: Searching for TSRLOGO... TSRLOGO.mve...[chitin.key]
[ResourceManager]: Searching for BILOGO... BILOGO.mve...[chitin.key]
[ResourceManager]: Searching for INFELOGO... INFELOGO.mve...[chitin.key]
[ResourceManager]: Searching for INTRO... INTRO.mve...[chitin.key]
[ResourceManager]: Searching for START.chu...[chitin.key]
[ResourceManager]: Searching for guierr2b... guierr2b.mos...[chitin.key]
[CHUImporter]: Cannot Load BackGround, skipping
[ResourceManager]: Searching for guistmsc.bam...[chitin.key]
[ResourceManager]: Searching for start... start.mos...[chitin.key]
[CHUImporter]: Cannot Load BackGround, skipping
[ResourceManager]: Searching for gmpconnc.bam...[chitin.key]
[MUSImporter]: Loading DH1:Giochi/gemrb/BG/music/Theme.mus...[FOUND]
[ResourceManager]: Searching for THEME/THEMEA... THEME/THEMEA.acm...[Music]
Playing: THEME/THEMEA
[OPENAL]: Music in INITIAL State. AutoStarting
[ResourceManager]: Searching for gam_09... gam_09.wav...[chitin.key]

W il Veneto :ride:
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NubeCheCorre

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Messaggi: 10624
Iscritto il: dom set 21, 2003 9:21 pm
Località: San remo

Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda NubeCheCorre » mer lug 11, 2012 11:50 pm

cmq, il metodo che ti ho segnalato é un comando standard, si chiama redirect dell'output e lo puoi usare con qualsiasi programma e soprattutto puoi salvarti i file con il nome che vuoi tu, tipo: "pippo.txt" e dove vuoi tu, anche: "work:log/" etc etc.. beh hai capito :felice:
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NubeCheCorre

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Messaggi: 10624
Iscritto il: dom set 21, 2003 9:21 pm
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda samo79 » gio lug 12, 2012 2:30 am

Kyle ha scritto:Ok, quello che ho fatto anche su AW, però la console mi fa vedere e scorrere solo il testo che appare in finestra (per quanto possa ingrandilra), non riesco a scorrere tutti i messaggi dall'inizio alla fine. C'è un modo per fare un excursus completo? :riflette:


Mancando la barra di scorrimento sulla shell l'unica è come consigliato da Davide ovvero redirezionare l'output della shell su un file di testo .. tra l'altro, me ne sto accorgendo solo adesso è cosa comodissima pure in fase di debug :felice:
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda Kyle » gio lug 12, 2012 6:36 am

Cmq Nube tu hai molti meno errori di me, soprattutto i file in keyimporter che non trova mi sembrano strani, le impostazioni sul file gemrb.cfg le ho fatte bene...

A questo punto spero nella nuova release di Andrea, come mi hai anticipato, speriamo esca a breve
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda Classic Amiga Man » gio lug 12, 2012 11:31 am

Avete degli output enormi.
"Please see the answer to question 4" ™
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda NubeCheCorre » gio lug 12, 2012 1:02 pm

quello succede anche nel game, ogni cosa che fai, lui butta tutto in output, costantemente.. penso, cmq, che questa cosa possa essere disabilitata in qualche modo..
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda MacGyverPPC » dom lug 15, 2012 9:37 pm

Classic Amiga Man ha scritto:Avete degli output enormi.

Ragazzi sta storia di mostrarvi gli output è un po' ambigua... sta battuta di Classic mi ha fatto piegare dal ridere! :ahah: :ultralol: :PIGGY:
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Re: AmigaOS4: Rilasciato il game engine GemRB

Messaggioda Kyle » sab ago 04, 2012 8:26 am

Ehilà Nube, hai mica più sentito Andrea per la nuova compilazione di GemRB?
Spero ci si sia messo, mi piacerebbe giocare a Torment su Amiga :felice:
AmigaOne X5000/20 - 4GB - RadeonHD 4670 - HD 1TB + 512GB- AmigaOS 4.1 Final Edition / MorphOS 3.16
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A1200 - Blizzard 1230 IV + FPU - 34 MB - KS 3.1 - CF 4GB - ClassicWB Full
A3000 - 18 MB - KS 3.1.4 - ClassicWB 3.1.4
CDTV - 10MB - T30 - Extended roms 2.30 - KS 1.3/3.1 - built in Gotek Drive - ClassicWB 68K
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