NubeCheCorre ha scritto:mi metti qui il tuo output?, così lo confronto con il mio..
Cos'è che devo mettere fuori?

Intendi l'output di GemRB quando carico Torment? Oppure qualcos'altro? Please spiega

Moderatore: Newser
NubeCheCorre ha scritto:mi metti qui il tuo output?, così lo confronto con il mio..
GemRB Core Version v0.6.3 Loading...
[Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK]
[Config]: Trying to open GemRB.cfg [OK]
[Core]: Starting Plugin Manager...
[PluginMgr]: Loading Plugins from PROGDIR:plugins/
[PluginMgr]: Loading: PROGDIR:plugins/SPLImporter.so... SPL File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/STOImporter.so... STO File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/TISImporter.so... TIS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/TLKImporter.so... TLK File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WAVReader.so... WAV File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WEDImporter.so... WED File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/WMPImporter.so... WMP File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ZLibManager.so... ZLib Compression Manager...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MUSImporter.so... MUS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MVEPlayer.so... MVE Video Player...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/NullSound.so... Null Sound Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/OGGReader.so... OGG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/OpenALAudio.so... OpenAL Audio Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PLTImporter.so... PLT File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PNGImporter.so... PNG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PROImporter.so... PRO File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/PSTOpcodes.so... Effect opcodes for the torment branch of the games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SDLAudio.so... SDL Audio Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/SDLVideo.so... SDL Video Driver...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/DLGImporter.so... DLG File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/EFFImporter.so... EFF File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/FXOpcodes.so... Effect opcodes for core games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/GAMImporter.so... GAM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/GUIScript.so... GUI Script Engine (Python)...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/IDSImporter.so... IDS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/INIImporter.so... INI File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ITMImporter.so... ITM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/IWDOpcodes.so... Effect opcodes for the icewind branch of the games...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/KEYImporter.so... KEY File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/MOSImporter.so... MOS File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/2DAImporter.so... 2DA File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/ACMReader.so... ACM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/AREImporter.so... ARE File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BAMImporter.so... BAM File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BIFImporter.so... BIF File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BIKPlayer.so... BIK Video Player...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BMPImporter.so... BMP File Reader...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/BMPWriter.so... BMP File Writer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/CHUImporter.so... CHU File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/CREImporter.so... CRE File Importer...[OK]
[PluginMgr]: Loading: PROGDIR:plugins/DirectoryImporter.so... Directory Importer...[OK]
[Core]: Plugin Loading Complete...[OK]
[Core]: GemRB Core Initialization...
[OK]
[Core]: Initializing Video Driver...[OK]
[Core]: Initializing Search Path...[OK]
[Core]: Initializing KEY Importer...[KEYImporter]: Opening DH1:Giochi/gemrb/BG/chitin.key...[OK]
[KEYImporter]: Checking file type...[OK]
[KEYImporter]: Reading Resources...
[KEYImporter]: BIF Files Count: 141 (Starting at 24 Bytes)
[KEYImporter]: RES Count: 15237 (Starting at 4241 Bytes)
[KEYImporter]: Cannot find Movies/MovieCD5.bif...[ERROR]
[KEYImporter]: Resources Loaded...[OK]
[OK]
[Core]: Reading Game Options...
[ResourceManager]: Searching for gemrb.ini...[GemRB Override]
[Core]: Loading game type-specific GemRB setup...
PROGDIR:override/bg1/gemrb.ini[OK]
[Core]: Creating Projectile Server...
[ResourceManager]: Searching for gemprjtl.ids...[GemRB Override]
[ResourceManager]: Searching for projectl.ids...[ERROR]
[Core]: Checking for Dialogue Manager...[OK]
[ResourceManager]: Searching for gender.2da...[ERROR]
[Core]: Loading Dialog.tlk file...[OK]
[Core]: Loading Palettes...
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPAL256... MPAL256.bmp...[GemRB Override]
[Core]: Palettes Loaded
[Core]: Initializing stock sounds...
[ResourceManager]: Searching for defsound.2da...[GemRB Override]
[OK]
[Core]: Broadcasting Event Manager...[OK]
[Core]: Initializing Window Manager...[OK]
[Core]: Initializing GUI Script Engine...[OK]
[ResourceManager]: Searching for cursors.bam...[chitin.key]
[Core]: Loading Cursors...[OK]
[ResourceManager]: Searching for fogowar.bam...[chitin.key]
[Core]: Loading Fog-Of-War bitmaps...[OK]
[Core]: Loading Ground circle bitmaps...[OK]
[Core]: Loading Fonts...
[ResourceManager]: Searching for fonts.2da...[GemRB Override]
[ResourceManager]: Searching for NORMAL.bam...[chitin.key]
[ResourceManager]: Searching for TOOLFONT.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER.bam...[chitin.key]
[ResourceManager]: Searching for INITIALS.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER2.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER3.bam...[chitin.key]
[ResourceManager]: Searching for REALMS.bam...[chitin.key]
[ResourceManager]: Searching for STONEBIG.bam...[chitin.key]
[ResourceManager]: Searching for STONESML.bam...[chitin.key]
[ResourceManager]: Searching for STATES.bam...[chitin.key]
[ResourceManager]: Searching for STATES2.bam...[chitin.key]
[Core]: Fonts Loaded...[OK]
[ResourceManager]: Searching for tooltip.bam...[chitin.key]
[Core]: Initializing Tooltips...[OK]
[Core]: Setting up the Console...[ResourceManager]: Searching for carot.bam...[chitin.key]
[OK]
[Core]: Starting up the Sound Driver...[OpenAL]: Allocated 30 streams.[OK]
[Core]: Allocating SaveGameIterator...[OK]
[Core]: Initializing Token Dictionary...[OK]
[Core]: Initializing Music Manager...[OK]
[Core]: Loading music list...
[ResourceManager]: Searching for music.2da...[GemRB Override]
[OK]
[Core]: Bringing up the Global Timer...[OK]
[ResourceManager]: Searching for efftext.2da...[chitin.key]
[ResourceManager]: Searching for effects.ids...[GemRB Override]
[Core]: Initializing effects...[OK]
[ResourceManager]: Searching for itemtype.2da...[GemRB Override]
[ResourceManager]: Searching for slottype.2da...[GemRB Override]
[Core]: Initializing Inventory Management...[OK]
[ResourceManager]: Searching for strings.2da...[GemRB Override]
[Core]: Initializing string constants...[OK]
[ResourceManager]: Searching for randitem.2da...[GemRB Override]
[ResourceManager]: Searching for rndtreas.2da...[chitin.key]
[ResourceManager]: Searching for rndscrol.2da...[chitin.key]
[ResourceManager]: Searching for rndmagic.2da...[chitin.key]
[ResourceManager]: Searching for rndequip.2da...[ERROR]
[Core]: Initializing random treasure...[OK]
[ResourceManager]: Searching for strmod.2da...[chitin.key]
[ResourceManager]: Searching for strmodex.2da...[chitin.key]
[ResourceManager]: Searching for intmod.2da...[chitin.key]
[ResourceManager]: Searching for hpconbon.2da...[chitin.key]
[ResourceManager]: Searching for lorebon.2da...[chitin.key]
[ResourceManager]: Searching for dexmod.2da...[chitin.key]
[ResourceManager]: Searching for chrmodst.2da...[chitin.key]
[Core]: Initializing ability tables...[OK]
[ResourceManager]: Searching for reputati.2da...[chitin.key]
[Core]: Reading reputation mod table...[OK]
[ResourceManager]: Searching for WMAPLAY.2da...[NOT FOUND]
[ResourceManager]: Searching for gametime.2da...[GemRB Override]
[Core]: Reading game time table...[OK]
[ResourceManager]: Searching for itemexcl.2da...[chitin.key]
[ResourceManager]: Searching for itemdial.2da...[ERROR]
[ResourceManager]: Searching for tooltip.2da...[chitin.key]
[Core]: Reading item tables...[OK]
[ResourceManager]: Searching for dmgtypes.2da...[shared GemRB Override]
[ResourceManager]: Searching for stats.ids...[shared GemRB Override]
[Core]: Reading damage type table...[OK]
[ResourceManager]: Searching for modal.2da...[shared GemRB Override]
[Core]: Reading modal states table...[OK]
[Core]: Reading game script tables...[ResourceManager]: Searching for skillsta.2da...[ERROR]
[ResourceManager]: Searching for happy.2da...[chitin.key]
[ResourceManager]: Searching for rmodrep.2da...[chitin.key]
[ResourceManager]: Searching for rmodchr.2da...[chitin.key]
[ResourceManager]: Searching for trigger.ids...[chitin.key]
[ResourceManager]: Searching for action.ids...[chitin.key]
[ResourceManager]: Searching for object.ids...[chitin.key]
[ResourceManager]: Searching for gemact.ids...[shared GemRB Override]
[ResourceManager]: Searching for script.2da...[GemRB Override]
[GameScript]: Couldn't assign function to trigger: 85 reset
[GameScript]: Couldn't assign function to trigger: 84 detected
[GameScript]: Couldn't assign function to trigger: 75 killed
[GameScript]: Couldn't assign function to trigger: 7 said
[GameScript]: bashdoor(o:object) overrides existing action 148 bashdoor
[GameScript]: Couldn't assign function to action: 183 multiplayersync
[GameScript]: Couldn't assign function to action: 94 groupattack
[GameScript]: Couldn't assign function to action: 81 nidspecial12
[GameScript]: Couldn't assign function to action: 80 nidspecial11
[GameScript]: Couldn't assign function to action: 79 nidspecial10
[GameScript]: Couldn't assign function to action: 37 followpath
[GameScript]: Couldn't assign function to action: 20 layhands
[ResourceManager]: Searching for instant.ids...[chitin.key]
[GameScript]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring
[OK]
[Core]: Core Initialization Complete!
[SDLVideo]: Creating display
[SDLVideo]: SDL_SetVideoMode...[OK]
[SDLVideo]: Checking for HardWare Acceleration...[OK]
[SDLVideo]: Creating Main Surface...[OK]
[SDLVideo]: Creating Back Buffer...[OK]
[SDLVideo]: Creating Extra Buffer...[OK]
[SDLVideo]: CreateDisplay...[OK]
[GUIScript]: Loading Script Start...[OK]
[ResourceManager]: Searching for BG4LOGO... BG4LOGO.mve...[chitin.key]
[ResourceManager]: Searching for TSRLOGO... TSRLOGO.mve...[chitin.key]
[ResourceManager]: Searching for BILOGO... BILOGO.mve...[chitin.key]
[ResourceManager]: Searching for INFELOGO... INFELOGO.mve...[chitin.key]
[ResourceManager]: Searching for INTRO... INTRO.mve...[chitin.key]
[ResourceManager]: Searching for START.chu...[chitin.key]
[ResourceManager]: Searching for guierr2b... guierr2b.mos...[chitin.key]
[CHUImporter]: Cannot Load BackGround, skipping
[ResourceManager]: Searching for guistmsc.bam...[chitin.key]
[ResourceManager]: Searching for start... start.mos...[chitin.key]
[CHUImporter]: Cannot Load BackGround, skipping
[ResourceManager]: Searching for gmpconnc.bam...[chitin.key]
[MUSImporter]: Loading DH1:Giochi/gemrb/BG/music/Theme.mus...[FOUND]
[ResourceManager]: Searching for THEME/THEMEA... THEME/THEMEA.acm...[Music]
Playing: THEME/THEMEA
[OPENAL]: Music in INITIAL State. AutoStarting
[ResourceManager]: Searching for gam_09... gam_09.wav...[chitin.key]
Kyle ha scritto:Ok, quello che ho fatto anche su AW, però la console mi fa vedere e scorrere solo il testo che appare in finestra (per quanto possa ingrandilra), non riesco a scorrere tutti i messaggi dall'inizio alla fine. C'è un modo per fare un excursus completo?
Classic Amiga Man ha scritto:Avete degli output enormi.
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