WinUAE v4.9.0 Beta 29 (Ex v4.5.0)

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WinUAE v4.9.0 Beta 29 (Ex v4.5.0)

Messaggioda AMIGASYSTEM » lun lug 19, 2021 6:38 pm



Aggiornata la News alla beta 29

WinUAE:, Nuova beta che fixa e aggiunge nuove funzioni, la versione finale è prevista per il prossimo Autunno

WinUAE v4.9.0 Beta 29 32/64 Bit : Download



Novità v4.9.0 Beta 24:
Chipset update is almost done but there is still some hopefully minor (and hopefully it stays minor) "weird screen mode" side-effects remaining..
- usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
- uaegfx in other monitor than native: uaegfx window was tiny before it resized to selected Picasso96 resolution. Now reset default is 640x480 instead of 0x0. uaegfx window also didn't re-open after reset.
- Extra multi monitor mode window positions are now stored to registry/ini.
- Bitplane wrap around (extreme bitplane overrun condition where BPLxDAT fetches before hsync start are visible after hsync end) is now fully supported.
- Sprite fix (Shadow of the Beast 3 missing sprite)
- Adjusted extreme overscan positioning and filter (for example integer scaling) support improved.
- Two (or more) horizontal DIWSTRT/STOP regions are now supported. Previously only first region was visible.
- Programmed mode WB modes should now have 100% correct vertical and horizontal blanking. Hardwired blanking is now correct in overscan+ modes.

Novità v4.9.0 Beta 25:
- On the fly PAL/NTSC switch (VPOSW trick or BEAMCON0) incorrectly adjusted screen width in some situations. Height is now adjusted relative to total vertical lines, some games use VPOSW trick to generate 56Hz mode which was previously scaled as NTSC.
- Programmed mode (BEAMCON0 bit 7 set) with PAL/NTSC like parameters are not anymore considered as VGA-like.
- Hardwired vblank end line was 1 too late.
- Fixed repeating autoresize.
- Yet another HBLANK related undocumented feature: HBLANK start enables border. If HBLANK start is moved to visible area and bitplanes are active during HBLANK: border gets re-activated and bitplane re-starts when next BPL1DAT write happens. This probably can't be used for anything useful because display's black level detection will get confused (weird colors, wrong black level etc) if HSYNC period is not blanked.
- And another undocumented feature: if horizontal display window was closed due to HBLANK and next BPL1DAT access is close enough (and after HBLANK end in visible region, so probably can only happen in bitplane overun condition, normally shift registers empty and only background color is shown), display window opens 1.5 lores pixel early, showing previous BPL1DAT loaded pixel pattern.
- Horizontal diw now works correctly even if display horizontally "wraps around" due to (much) larger than normal HSYNC position.
- Light gun/pen fix.
- Partial fix to cycle-exact + MMU emulation (but could also happen without MMU) weird copper behavior. Internal cycle counter was not always guaranteed to be chipset cycle aligned.
- GUI lists (for example Hardware info) column DPI support.
- Fixed D3D11 OSD led crash (D3D9 worked) if display moved monitors and they had different DPI.
- Fixed RTG unexpected display size/scaling, introduces few betas ago.
- Fixed RTG related crash when switching fullscreen modes (possibly also in other modes).
- Fixed chipset emulation buffer overflow in some programmed modes, buffers need to be slightly larger now that vertical "overrun" is supported.

Novità v4.9.0 Beta 26:
- Write to most programmed mode registers (ECS/AGA only) caused display emulation reinitialization, even when modified register was not in use. Now reinitialization is only done if matching BEAMCON0 bit(s) is set. Fixes BC Kid screen flashing, game updates color registers but writes too much and modifies first few programmed mode registers.
- Remove interlace artifacts option works again but is not fully functional. (last line might flicker, copper modifications are not always accurate)
- On the fly switch to subpixel mode caused hang in some situations.
- Default overscan mode had one extra pixel row and line. Overscan+ size also fixed.
- Fixed display glitches in 68020+ memory cycle exact modes (memory cycle exact only).
- Shader files are again supported in Direct3D 11 mode. FX11 moved to separate static library.

Novità v4.9.0 Beta 27:
- Graphics glitches fixed (b26 and b25)
- Some programs (for example Wings of Death) that use OCS compatible 60Hz hack didn't have working vblank interrupt. If write to VPOSW jumped to mid last line, vblank start line check was missed.
- Added some optimizations (for example don't create new bitplane allocation table for current scanline if previous line had identical bitplane cycle sequence)
- Added bitplane/audio DMA conflict emulation that can happen in bitplane overrun situations. In this situation no DMA transfer is done (neither BPL or audio).
- Integer scale filters usually forced all scanlines to be fully redrawn, even if content didn't change.
- VPOSW fake 60Hz now uses 60Hz height if refresh rate is >=55Hz and 50Hz height if less than 55Hz. Matches 1081/1084 etc CRT behavior better.
- "Remove interlace artifacts" last line flickering fixed.

Novità v4.9.0 Beta 28:
- Fixed buffer overflow if more than 9 devices were found when enumerating NPCap/WinCap devices. (Special SLIRP cases ignore max size check)
- Mid screen HBlank change didn't force current scan line redraw. It could have caused glitches in some weird situations.
- Fixed crash when display DMA start/stop/position was too weird. (Can happen if setup changes mid scanline with DMA already active)
- AGA borderblank hires pixel delay is working again.
- b27 bitplane allocation optimization fix.
- Copper WAIT can't wake up at the start of scanline. (This was lost when custom emulation rewrite started)
- Sprite emulation fix, vblank end sprite reset and first possible sprite DMA didn't use same line.
- Blitter register modification while active support was partially broken few betas ago.
- ECS Denise H/V-blank emulation updates.
- RTS/RTE/RTR/RTD disassembly shows also return address, calculated using current stack pointer value.
- DMA debugger now includes DDFSTRT (0), DDFSTOP (1) and hardwired DDFSTOP (2) positions if match caused bitplane DMA to start (DDFSTRT) or stop (DDFSTRT/hardwired DDFSTOP).

Novità v4.9.0 Beta 29:
Chipset updates are almost done. Really. At least I hope. If there was some other updates I delayed until chipset update is done, now it is time to remind me
(FloppyDriveBridge thing does not need reminding. It will probably happen.)

- b28 copper update was wrong. Second attempt. (Hotbleeps etc. This time without breaking others.)
- Sprite fix, sprite DMA does not start if frame's initial SPRxPOS/SPRxCTL fill loads vertical start position that matches current vertical position.
- Added bsdsocket IoctlSocket SIOCIFADDR, SIOCIFFLAGS, SIOCIFBRDADDR, SIOCIFCONF, SIOCIFNETMASK, SIOCIFMETRIC and SIOCIFMTU support. Read-only.
- Fixed uaegfx indirect mode BlitTemplate() harmless one byte buffer out of bounds read.
- VPOSW register access always clears LOL bit (if it was set = NTSC long line). It can't be set to one by writing to VPOSW.
- NTSC long/short line order was wrong after horizontal wrap around.
Immagine - AROS One Home Site - AfA One - AROS One x86 - AROS One 68K - WinUAE OS 4.1 -

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Re: WinUAE v4.9.0 Beta 24 (Ex v4.5.0)

Messaggioda AMIGASYSTEM » dom lug 25, 2021 11:47 pm

Nuovo aggiornamento Beta 25
Immagine - AROS One Home Site - AfA One - AROS One x86 - AROS One 68K - WinUAE OS 4.1 -

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Re: WinUAE v4.9.0 Beta 26 (Ex v4.5.0)

Messaggioda AMIGASYSTEM » gio lug 29, 2021 12:05 am

Aggiornata la news alla versione 4.9.0 Beta 26
Immagine - AROS One Home Site - AfA One - AROS One x86 - AROS One 68K - WinUAE OS 4.1 -

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Re: WinUAE v4.9.0 Beta 28 (Ex v4.5.0)

Messaggioda AMIGASYSTEM » gio ago 05, 2021 12:32 pm

Aggiornata la News WinUAE alla versione 4.9.0 Beta 28
Immagine - AROS One Home Site - AfA One - AROS One x86 - AROS One 68K - WinUAE OS 4.1 -

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Re: WinUAE v4.9.0 Beta 29 (Ex v4.5.0)

Messaggioda AMIGASYSTEM » mar ago 10, 2021 11:49 pm

News WinUAE aggiornata alla versione 4.9.0 Beta 29
Immagine - AROS One Home Site - AfA One - AROS One x86 - AROS One 68K - WinUAE OS 4.1 -

Miei AMIGA
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