18 Gennaio 2016- animation.datatype player is paused when handling gadget input (Kalamatee)
- Animations can now be started and paused via the UI (Kalamatee)
- tapedeck.gadget mentains a fixed height (Kalamatee)
- animation.datatype now creates a player that does not interfeer with other players (Kalamatee)
- Fix for leaving semaphore in a locked state has been implemented in anim.datatype (Kalamatee)
- Datatype for ANIM has the file type detection improved (Kalamatee)
- Frame handling in animation.datatype has been improved (Kalamatee)
- Autodocs available at
http://www.aros.org has been refreshed (mazze)
- List MUI class has been fixed not to have images overlap text (neil)
- datatypes.library now supports code embedded in datatype for type detection (Kalamatee)
- anim.datatype now supports anim-4 format (Kalamatee)
- Pen allocation in EHB mode has been fixed in animation.datatype (Kalamatee)
- Access to pen array in animation.datatype is now thread-safe (Kalamatee)
- Work on support for playing embedded sounds data in anim.datatype has started (Kalamatee)
- BWins custom MUI class now works on AROS 68k (wawa)
- Improve rendering of animation.datatype to high/true color screen (Kalamatee)
- tapedeck.gadget no longer flickers when rendering (Kalamatee)
- ANIM-5 format now correctly renders (Kalamatee)