iGame v2.1b3 OS3-AROS 68k

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iGame v2.1b3 OS3-AROS 68k

Messaggioda AMIGASYSTEM » dom dic 05, 2021 12:00 pm




iGame: Famoso Frontend OS3/OS4/MOS per eseguire i Giochi WHDLoad in maniera semplice e veloce, ad ogni gioco può essere associato uno screenshot.

Come promesso QUI qualche giorno fa dopo avergli segnalato il problema MUI su AROS 68k, qecco la nuova release che supporta pienamente AROS 68k equindi tutte le distribuzioni basate su questo OS.

: Download

Queste le novità di questa versione:

### Added
- Added a check if the screenshot image is supported by the installed datatypes. If not, it is skipped. This fixes situations where the Info datatype is not installed and no image is shown instead of the default.

### Fixed
- Fixed the menus on Aros 68k. Menus should work on ApolloOS now.

### Changed
- The games list is not multiselect now. This speeds up a little bit the selection of games on slow machines.
- Moved the strings methods to a separate file. Also merged the strcasestr.c and strdup.c files.
- Moved the filesystem methods to a separate file.
- Set local methods as static in the funcs.c and cleaned up the iGameExtern.h from the shared methods
- Now all the libraries open on application start and close on application exit. No OpenLibrary() calls in the middle of the application.
- Moved the joystick methods from iGameMain.c to funcs.c
- A lot of global methods and variables removed
- A lot of refactoring happened, so to make funcs.c file smaller. This makes code more clear and readable.
- All the necessary libraries and interfaces are set to be loaded in the code. No "-lauto" is necessary any more.
- Changed the localization system to support the new menus. Now the strings header file is created based on catcomp
Allegati
iGame.jpg
Immagine - AROS One Home Site - AfA One - AROS One x86 - AROS One 68K - WinUAE OS 4.1 -

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