WinUAE 3.6.0 Beta 12

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WinUAE 3.6.0 Beta 12

Messaggioda Amiga » lun dic 04, 2017 10:04 pm

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WinUAE 3.6.0 Beta 12 (12 Novembre 2017)

WinUAE 3.6.0 Beta 12 (64Bit) (12 Novembre 2017)

Filter Shaders Direct3D 11
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Beta 12

- Direct3D11 fullscreen + DXGI 1.5 works again (b11)
- D3D11 fullscreen -> GUI -> change resolution/display parameters -> exit GUI does not cause blank screen anymore.
- 68020 memory cycle exact CPU speed slider is again partially working, CPU speed can be reduced but not increased.


Beta 11

- Updated to MSVC 2017 15.5
- Config file Description field caching broke in b9.
- Ignore WM_DEVICECHANGE messages during first 2 seconds when WinUAE GUI opens for the first time. Some systems seem to send spurious WM_DEVICECHANGE at program startup.
- Simple box art/screenshot config file support. (See http://eab.abime.net/showthread.php?t=89014 for details.)
- Direct3D11 mode OSD/RTG HW cursor support. All basic features are now implemented. Improved vsync and custom shaders to do.
- D3D11 is now the default (=config file does not override it) if Windows 7 or newer.
- Entering and exiting GUI in D3D11 fullscreen mode restored wrong texture size.
- If Wait for Blitter is enabled and blit size makes no sense (larger than chip ram size), don't wait. (Fixes long delay in Vital / Mystic)
EDIT: D3D11 fullscreen won't work if DXGI 1.5+ is available.


Beta 10
Direct3D11 support should now work in any Windows 7SP1+ installation without extra manual updates (that D3D9 required) and also work with most older GPUs.

- DIVS/DIVU overflow condition undefined flags emulated. 68000 was already correct (N is also always set). 68020/030 has weird extra conditions. 68040/060 never sets undefined flags.
- Direct3D11 init failing due to missing DLLs caused a crash.
- D3D11 mode now uses pre-compiled shaders, D3DCompiler_47.dll is not needed anymore, which is not system built-in in Windows 7 and 8.0.
- D3D11 fullscreen now temporarily switches to desktop when opening GUI. Opening GUI on top of fullscreen is unreliable, causing random black screens, dropping to desktop with blank emulation window visible etc...
- D3D11 16-bit mode is now working, only main texture should be 16-bit, everything else needs to be 32-bit (GPU does needed conversions internally).
- D3D11 mode minimum supported hardware level is now 10.0 (was 11.0)
- Gigatron Arriba boot ROM support added.
- GUI OSD now ignores very quick floppy select/deselects (for example used to check diskchanges), floppy OSD only lights when drive is selected for more than 1 frames. Reduces number of useless OSD updates.
- Added "CIA 391078-01" advanced chipset checkbox. This CIA revision has a bug, if IO port is in output mode, reading it will always read output mode data state. Other models, including original DIP 8520, 391078-02 and Akiko internal CIAs read IO pin external voltage level as documented. This can affect "bad" mouse left button/joystick fire button reading code if it uses output mode.
- Joystick fire button/mouse left button CIA IO ports in output mode always used 391078-01 behavior.
- 68020/030 instruction cache update, cache read hits were possible even if cache was disabled.
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Re: WinUAE 3.6.0 Beta 12

Messaggioda Amiga » mar dic 12, 2017 9:58 am

In questi utimi giorni sono uscite altre due beta, aggiornata la News alla beta 12 del 14/12/2017
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Amiga 4000/060 Ram 64 Mega Kick 3.1 Phase 5 Cyberstorm MK II Defunto
Amiga 1200/030 Ram 16 Mega HD 500 Mega
Amiga 1200/040 Ram 32 Mega HD 500 Mega
Amiga 600 HD 20 Mega
Amiga 600 Doppio Kickstart 2.05-1.3
Amiga 500 Plus Doppio Kickstart 204-1.3
Amiga 500
CD 32 030 Ram 16 Mega HD 4 Giga Tastiera Mouse
CD 32 Standard
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