Ecco le novità:
Bug fixes in WinUAE 1.4.6:
* Mouse never capturing. (Windows 98/ME, rarely on W2K/XP)
* Some games crashing (temporary workaround: enable >2M Chip RAM)
* Broken sprite outside playfields-feature and SWIV score information
* Fullscreen mode with non-default refresh rate fallback problem
* A600/A1200/A4000 IDE emulation froze with >2G drives/HDFs
* CDTV E.S.S. Mega: "semi-hidden" track now loads properly on W2K/XP
* Crash when switching between <=2MB Chip + Fast and >2MB Chip setting
* Sound emulation tweak (Dungeon Master II)
* Unstable NMI option in cycle-exact and more-compatible modes
* "Full-window" mode didn't always allow Windows desktop RTG resolution
New features of WinUAE 1.4.6:
* Inverted mouse and analog joystick input sources
* Input device (USB joystick, mouse etc..) on the fly insertions and removals supported. Device names saved to configuration file
* Automatic joystick switching, firebutton 'inserts' any non-selected joystick to Amiga joystick port. Second button selects mouse port
* Dynamic JIT direct memory allocation. Increased Z3 and RTG maximum sizes to 1G and 512M (At least 2G physical RAM required)
* A3000 confirmed 2.04 ROM added to ROM scanner
* Directory filesystem ACTION_EXAMINE_ALL implementation is more compatible with buggy programs
* CIA/Gayle overlay emulation setting added to advanced chipset
* Original early A1000 non-EHB Denise added
* Original A1000 (and early A2000) Agnus blitter busy bug added
* Keyboard reset warning emulated and added to advanced chipset
* Debugger improvements, hex/dec/bin converter, all commands that accept numeric parameters also accept register names (RAx,RDx,PC,USP,VBR,..), number prefixes supported, hex = 0x or $, bin = %, dec = !
* 1M (both 0xe0/0xf8 and 0xf0/0xf8) and 2M (0xa8/0xb0/0xe0/0xf8) ROM image support
* Implemented "Fullscreen" filtering option
Fonte:
http://www.amiganews.de/en/news/AN-2008-01-00107-EN.html